Session Information

´ÙÀÌ·ºÆ®X¿Í Å×½½·¹À̼ÇÀ» ÅëÇÑ ±Ø»ç½ÇÁÖÀÇ ±×·¡ÇÈ
À̸§ : Neal Robison/±è´ëÀÏ
¼Ò¼Ó : AMD/NHN
Æ®·¢: Programming
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Neal Robison

AMD¿¡¼­ ±Û·Î¹ú °³¹ß»çµé°úÀÇ Çù·Â¾÷¹«¸¦ °üÀåÇϰí ÀÖ´Â, ±×´Â Àü¼¼°è
¼ÒÇÁÆ®¿þ¾î °³¹ß»çµé°úÀÇ ±â¼ú, ºñÁî´Ï½º, ¸¶ÄÉÆÃ ¾÷¹«¿¡ ´ëÇÑ Á¶À²À» ´ã´çÇÑ´Ù.
°ÔÀÓ°³¹ß»ç ¹× ÆÛºí¸®½Ì ¾÷üµé°úÀÇ ¾÷¹«¸¦ ÅëÇØ, NealÀÇ ÆÀÀº ±â¼úÇ¥ÁØ¿¡ ´ëÇÑ
Áö¿ø ¾÷¹«¸¦ ÁøÇàÇϰí ÀÖÀ¸¸ç AMD Çϵå¿þ¾î¸¦ ±â¹ÝÀ¸·Î ÇÑ ÄÁÅÙÃ÷ Á¦ÀÛ Áö¿øµµ º´ÇàÇÑ´Ù.
NealÀº ÁÖ¿ä ´ëÇÐ µî¿¡¼­, °ÔÀÓ »ê¾÷ ¹× °ÔÀÓ°³¹ß ÇÁ·Î¼¼½º, ÄÄÇ»ÅÍ ¹× ÄܼÖ, ¸ð¹ÙÀÏ ±â¹ÝÀÇ
°ÔÀÓ ÄÁÅÙÃ÷ Á¦ÀÛ¿¡ ´ëÇÑ °­¿¬À» ÁøÇàÇÏ¿´´Ù.
±×´Â USCÀÇ School of Cinema & Television, UCLAÀÇ School of Theater, Film & Television
½ºÅÄÆ÷µå ´ëÇÐÀÇ School of Business µî¿¡¼­ °­¿¬À» ÁøÇàÇÏ¿´°í,
AMD¿¡ ÀÔ»çÇϱâ Àü ±×´Â ATI, Universal Interactive, Sega Dreamcast µî¿¡¼­ ±Ù¹«ÇÏ¿´´Ù.


±è´ëÀÏ

1998.03 ÇѾç´ëÇб³ ¾È»êÄ·ÆÛ½º ÄÄÇ»ÅͰøÇаú ÀÔÇÐ
2000.02 °¡¸¶¼ÒÇÁÆ® ÀÔ»ç
2003.08 NHN ÀÔ»ç
2005.06 NHN°ÔÀÓ½º ºÐ»ç
2007 ~ ÇöÀç Ŭ¶ó¿ìµå9 ½ºÆ©µð¿À PD
°­¿¬¸ñÂ÷
- ATI Eyefinity technology
- New Shader Model 5.0
- DirectCompute and ATI Stream technology
- Tessellation
- Order Independent Transparency
- Render Post-Processing
- Deferred Shading demo
- New Texture Compression features
- DX11 Multi-Threading
- C9 tessellation technology and demo
°­¿¬ ³»¿ë ¿ä¾à
ÀÌÁ¦ °ÔÀÓ¿¡¼­ ±×·¡ÇÈÀº °¡Àå Áß¿äÇÑ ¿ä¼Ò ÁßÀÇ Çϳª·Î Æò°¡¹Þ°í ÀÖ´Ù.
°ÔÀ̸ӵéÀº Á¡Á¡ ´õ »ç½ÇÀûÀÎ ±×·¡ÇÈÀ» ÅëÇØ ½Ç°¨³ª´Â °ÔÀÓ Ç÷¹À̸¦ ¿øÇϰí ÀÖ´Ù.
À̹ø DirectX¢ç 11 ÀÇ Ãâ½Ã´Â ´õ¿í ´õ »ç½ÇÀûÀÎ ±×·¡ÇÈÀÇ ±¸ÇöÀ» °¡´ÉÇÏ°Ô ÇÒ °ÍÀ̸ç
AMD¿¡¼­´Â 9¿ù¿¡ ¾÷°è ÃÖÃÊ·Î DirectX¢ç 11À» Áö¿øÇÏ´Â ±×·¡ÇÈÄ«µå¸¦ Ãâ½ÃÇß´Ù.
º» °­¿¬¿¡¼­´Â DirectX¢ç 11À» Ȱ¿ëÇÑ ½Ç°¨³ª´Â °ÔÀÓÀÇ °³¹ß »ç·Ê¸¦ º¸¿©ÁÙ °ÍÀ̸ç,
DirectX¢ç 11ÀÇ ±â¼ú Áß ÇϳªÀÎ Å×½½·¹ÀÌ¼Ç ±â¼úÀ» µµÀÔÇÑ
±¹³» ¿Â¶óÀÎ °ÔÀÓ C9ÀÇ ±â¼ú µ¥¸ð¸¦ ÅëÇØ ÇâÈÄ °ÔÀÓ°³¹ß¿¡ À־ÀÇ
»ç½ÇÀûÀÎ ±×·¡ÇÈÀ» ±¸Çö ¹æ¹ý ¹× ³ëÇϿ츦 Àü´Þ ÇÒ ¿¹Á¤ÀÌ´Ù.